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Space Mice Academy: next steps.

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The idea for Space Mice Academy was always that mice could conquer the entire Solar System. However, just getting to the Moon has taken much effort and time than I expected. The problem is this: given this effort involved, was it worth to go further without knowing if the formula would work? For this question I will soon have an answer when the analysis of the results has been finished. I guestI will consider investing development time in carrying out the ideas I have in mind for this project. My idea was that when you get to the Moon, the game would change and open up to other diferent types of mechanics than launching rockets, but without giving it up. I asked to myself: what are the mice going to do on the Moon? The answer was obvious: build a civilization. For what reason? To continue expanding, of course. So the goal would be to take mice there, turn them into settlers, and build a lunar base. Meanwhile, on Earth, the kids would be in charge of supplying all kinds of materi

Space Mice Academy: el siguiente paso

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La idea tras Space Mice Academy siempre fue que los ratones pudieran conquistar todo el Sistema Solar. Sin embargo, sólo llegar hasta la Luna me ha tomado mucho más esfuerzo y tiempo del que esperaba. El problema es éste: dado el esfuerzo que conlleva, ¿merecía la pena ir más léjos sin saber si la formula iba a funcionar? Para esta pregunta tendré pronto una respuesta cuando analice los resultados que ha tenido la salida de esta primera versión del juego. Supongo que me plantearé continuar invirtiendo tiempo de desarrollo en llevar a cabo las ideas que tengo en mente para este proyecto. Mi idea era que al llegar a la Luna, el juego cambiara y se abriera a otro tipo de mecánicas distintas a la de lanzar cohetes, pero sin abandonarla totalmente. Me pregunté: ¿qué van a hacer los ratones en la Luna? La respuesta era obvia: construir una civilización. ¿Para qué? Para continuar expandiéndose, por supuesto. Así que el objetivo sería subir ratones hasta allí, convertirlos en colonos

Space Mice Academy - Presskit

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Game Name: Space Mice Academy Developer: Werewolf Developer Publisher: Werewolf Developer Release Date: June, 7, 2019 Website: http://www.werewolfdeveloper.blogspot.com Languages: English, Spanish Platforms: iOS (App Store), Android (Play Store) Who is Werewolf Developer? Hi, my name is Jorge and I am a single indie developer. I am from Spain and I try to do my best to be able to make a living from phone games. What is Space Mice Academy? I like to see Space Mice Academy as a precission clicker game, but it is also a game about colaboration, and somehow it is a simulation game too. The main characters, Professor Korokke, Ike and her friends, are trying to raise a space program to take mice to the Moon.   How long does it take to develop the game? The game was developed in more than three months. It was hard because I work alone, and that includes porting to platforms, making art, script, game design and updating my twitter account with some updates on the ga

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